Peer-To-Peer Implementation of The Game Client-Server Using TCP Hole Punching. Journal of Multimedia, Animation, Game, Interaction, and Creative, [S. l.], v. 1, n. 1, p. 8–13, 2026. Disponível em: https://journals.pens.ac.id/jmagic/article/view/73. Acesso em: 29 oct. 2026.