Aim and Scope

J-MAGIC aims to promote interdisciplinary collaboration between computer science, digital arts, design, and creative industries. The journal welcomes original research articles, reviews, case studies, and creative project reports that advance theory, methodology, and practical implementation in emerging digital media and interactive technologies.

Multimedia & Broadcasting :

  1. Multimedia Computing Systems and Architectures
  2. Image, Video, Audio, and Speech Processing
  3. Artificial Intelligence and Machine Learning for Multimedia
  4. Immersive Media and 3D Multimedia Technologies
  5. Multimedia Communications, Networking, and Mobility
  6. Broadcasting Systems and Multimedia Delivery Technologies
  7. Signal Processing, Modulation, and Transmission for Multimedia
  8. Hardware, Circuits, and VLSI for Multimedia Systems
  9. Multimedia Data Management, Security, and Standards
  10. Multimedia Applications, Human–Machine Interaction, and Social Media

 

Animation :

  1. Computer Animation & Real-Time Virtual Worlds
  2. Embodied Intelligent Agents & Virtual Humans
  3. Extended Reality (XR): Virtual, Augmented, and Mixed Environments
  4. Virtual Life, Artificial Ecosystems & Persistent Worlds
  5. Scientific & Applied Visualization in Virtual Environments

 

Game :

  1. Artificial Intelligence & Computational Intelligence in Games
  2. Simulation, Modeling, and Serious Games for Real-World Systems
  3. Human–Computer Interaction, Player Experience, and Game User Research
  4. Extended Reality, Metaverse, and Immersive Virtual Worlds
  5. Educational Games, Game-Based Learning, and Experiential Learning
  6. Psychological, Sociocultural, Political, and Economic Dimensions of Games
  7. Game Technology, Design, and Creative Industries

Interaction :

  1. Human–Computer Interaction Systems & Architectures
  2. Interaction Techniques, Interface Design & Evaluation
  3. Users, Social Contexts & Human Factors in Interactive Systems

 

Creative :

  1. Creative Business Communication & Media Strategy
  2. Creative Industry Management, Innovation & Decision Systems
  3. Creative Technology, Engineering & Sustainable Operations